News > Google


Get in the fun! Pre-register for the latest games on Google Play

Category: Google | Feb 27, 2017

Whether you’re defending your gym in Pokémon GO, building your dark side squad with Darth Vader and Boba Fett in Star Wars: Galaxy of Heroes or making tough rulings to maintain control over your kingdom in Reigns, there’s something for every gamer on Google Play.

Starting today, you can pre-register for even more amazing games coming soon to the Google Play Store. From high-fidelity games to new Daydream VR experiences, not only do these titles have great storylines and engaging gameplay—they demonstrate the tremendous variety and advancements made in mobile gaming.

  • TRANSFORMERS: Forged to Fight by Kabam is a new high-definition, action-fighting mobile game set in an immersive world. The game will feature authentic Transformers “more than meets the eye” action, allowing players to engage with Optimus Prime, Megatron and many other popular Autobots and Decepticons in a stunning 3D environment. The game will be available worldwide on April 5, 2017.
  • Battle Breakers is a new frenetic tactical role-playing game from Epic Games, powered by Unreal Engine 4. A vibrant fantasy sci-fi cartoon adventure, Battle Breakers lets you recruit and build a dream team from hundreds of unique heroes to battle monsters as you take back the Kingdom, one break at a time!
  • Injustice 2 lets you guide your stable of favorite Super Heroes and Villains to victory. Expanding on the hit game Injustice: Gods Among Us, Injustice 2 delivers brand new characters, tons of exciting new modes, and the look and fighting style that NetherRealm Studios is known for. Injustice 2 will be available on Google Play for Android devices in May.

In the coming months, we’ll also welcome more Daydream VR experiences to Google Play, including:

  • Virtual Rabbids is the first VR Rabbids experience on mobile developed by Ubisoft Montpellier in collaboration with Bucharest. Available this spring on Daydream, players will find themselves in some of the most precarious situations as they race to save the planet.
  • Beartopia is a cooperative multiplayer village game by Spry Fox. Make friends, work together and grow a thriving community.  

For your next adventure, get ready to plug in and play with some of your favorite characters in a more immersive way.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/-clLnJJDtzY/

Get in the fun! Pre-register for the latest games on Google Play

Category: Google | Feb 27, 2017

Whether you’re defending your gym in Pokémon GO, building your dark side squad with Darth Vader and Boba Fett in Star Wars: Galaxy of Heroes or making tough rulings to maintain control over your kingdom in Reigns, there’s something for every gamer on Google Play.

Starting today, you can pre-register for even more amazing games coming soon to the Google Play Store. From high-fidelity games to new Daydream VR experiences, not only do these titles have great storylines and engaging gameplay—they demonstrate the tremendous variety and advancements made in mobile gaming.

  • TRANSFORMERS: Forged to Fight by Kabam is a new high-definition, action-fighting mobile game set in an immersive world. The game will feature authentic Transformers “more than meets the eye” action, allowing players to engage with Optimus Prime, Megatron and many other popular Autobots and Decepticons in a stunning 3D environment. The game will be available worldwide on April 5, 2017.
  • Battle Breakers is a new frenetic tactical role-playing game from Epic Games, powered by Unreal Engine 4. A vibrant fantasy sci-fi cartoon adventure, Battle Breakers lets you recruit and build a dream team from hundreds of unique heroes to battle monsters as you take back the Kingdom, one break at a time!
  • Injustice 2 lets you guide your stable of favorite Super Heroes and Villains to victory. Expanding on the hit game Injustice: Gods Among Us, Injustice 2 delivers brand new characters, tons of exciting new modes, and the look and fighting style that NetherRealm Studios is known for. Injustice 2 will be available on Google Play for Android devices in May.

In the coming months, we’ll also welcome more Daydream VR experiences to Google Play, including:

  • Virtual Rabbids is the first VR Rabbids experience on mobile developed by Ubisoft Montpellier in collaboration with Bucharest. Available this spring on Daydream, players will find themselves in some of the most precarious situations as they race to save the planet.
  • Beartopia is a cooperative multiplayer village game by Spry Fox. Make friends, work together and grow a thriving community.  

For your next adventure, get ready to plug in and play with some of your favorite characters in a more immersive way.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/F2PjdRexoqE/

The Google Assistant is coming to more Android phones

Category: Google | Feb 26, 2017

Everyone needs a helping hand sometimes. Enter the Google Assistant, which is conversational, personal and helps you get things done—from telling you about your day to taking a selfie. The Assistant is already available on Pixel, Google Home, Google Allo and Android Wear. Now we’re bringing it to even more people. Starting this week, the Google Assistant is coming to smartphones running Android 7.0 Nougat and Android 6.0 Marshmallow.

Whether you need to know how to say “nice to meet you” in Korean or just a simple reminder to do laundry when you get home, your Assistant can help. With the Google Assistant on Android phones, you have your own personal, helpful Google right in your pocket.

Assistant on Android phones

The Google Assistant on the Samsung Galaxy S7, LG V20 and HTC 10.

And here are a few other things to try out—just long press on the Home button or say “Ok Google” to get started:

  • What’s my confirmation number for my London flight?
  • Take me to Museu Picasso.
  • Show my photos of sunsets in Tahoe.
  • Do I need an umbrella today?
  • Turn on the living room lights.

The Google Assistant will begin rolling out this week to English users in the U.S., followed by English in Australia, Canada and the United Kingdom, as well as German speakers in Germany. We’ll continue to add more languages over the coming year.

The Google Assistant will automatically come to eligible Android phones running Nougat and Marshmallow with Google Play Services. You’ll also see the Google Assistant on some newly announced partner devices, including the LG G6.

If you happen to be in Barcelona, Spain at the mobile industry’s largest trade show Mobile World Congress this week, stop by the Android Global Village to try out the Google Assistant across a number of Android partner phones, including HTC, Huawei, Samsung and Sony.

Our goal is to make the Assistant available anywhere you need it. It came to Android Wear 2.0—via new smartwatches—just a few weeks ago and, as we previewed in January, the Assistant is also coming to TVs and cars. With this update, hundreds of millions of Android users will now be able to try out the Google Assistant. What will you ask first?

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/y0H-7uJC6HM/

The Google Assistant is coming to more Android phones

Category: Google | Feb 26, 2017

Everyone needs a helping hand sometimes. Enter the Google Assistant, which is conversational, personal and helps you get things done—from telling you about your day to taking a selfie. The Assistant is already available on Pixel, Google Home, Google Allo and Android Wear. Now we’re bringing it to even more people. Starting this week, the Google Assistant is coming to smartphones running Android 7.0 Nougat and Android 6.0 Marshmallow.

Whether you need to know how to say “nice to meet you” in Korean or just a simple reminder to do laundry when you get home, your Assistant can help. With the Google Assistant on Android phones, you have your own personal, helpful Google right in your pocket.

Assistant on Android phones

The Google Assistant on the Samsung Galaxy S7, LG V20 and HTC 10.

And here are a few other things to try out—just long press on the Home button or say “Ok Google” to get started:

  • What’s my confirmation number for my London flight?
  • Take me to Museu Picasso.
  • Show my photos of sunsets in Tahoe.
  • Do I need an umbrella today?
  • Turn on the living room lights.

The Google Assistant will begin rolling out this week to English users in the U.S., followed by English in Australia, Canada and the United Kingdom, as well as German speakers in Germany. We’ll continue to add more languages over the coming year.

The Google Assistant will automatically come to eligible Android phones running Nougat and Marshmallow with Google Play Services. You’ll also see the Google Assistant on some newly announced partner devices, including the LG G6.

If you happen to be in Barcelona, Spain at the mobile industry’s largest trade show Mobile World Congress this week, stop by the Android Global Village to try out the Google Assistant across a number of Android partner phones, including HTC, Huawei, Samsung and Sony.

Our goal is to make the Assistant available anywhere you need it. It came to Android Wear 2.0—via new smartwatches—just a few weeks ago and, as we previewed in January, the Assistant is also coming to TVs and cars. With this update, hundreds of millions of Android users will now be able to try out the Google Assistant. What will you ask first?

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/lpCU47YMQJQ/

The Google Assistant is coming to more Android phones

Category: Google | Feb 26, 2017

Everyone needs a helping hand sometimes. Enter the Google Assistant, which is conversational, personal and helps you get things done—from telling you about your day to taking a selfie. The Assistant is already available on Pixel, Google Home, Google Allo and Android Wear. Now we’re bringing it to even more people. Starting this week, the Google Assistant is coming to smartphones running Android 7.0 Nougat and Android 6.0 Marshmallow.

Whether you need to know how to say “nice to meet you” in Korean or just a simple reminder to do laundry when you get home, your Assistant can help. With the Google Assistant on Android phones, you have your own personal, helpful Google right in your pocket.

Assistant on Android phones

The Google Assistant on the Samsung Galaxy S7, LG V20 and HTC 10.

And here are a few other things to try out—just long press on the Home button or say “Ok Google” to get started:

  • What’s my confirmation number for my London flight?
  • Take me to Museu Picasso.
  • Show my photos of sunsets in Tahoe.
  • Do I need an umbrella today?
  • Turn on the living room lights.

The Google Assistant will begin rolling out this week to English users in the U.S., followed by English in Australia, Canada and the United Kingdom, as well as German speakers in Germany. We’ll continue to add more languages over the coming year.

The Google Assistant will automatically come to eligible Android phones running Nougat and Marshmallow with Google Play Services. You’ll also see the Google Assistant on some newly announced partner devices, including the LG G6.

If you happen to be in Barcelona, Spain at the mobile industry’s largest trade show Mobile World Congress this week, stop by the Android Global Village to try out the Google Assistant across a number of Android partner phones, including HTC, Huawei, Samsung and Sony.

Our goal is to make the Assistant available anywhere you need it. It came to Android Wear 2.0—via new smartwatches—just a few weeks ago and, as we previewed in January, the Assistant is also coming to TVs and cars. With this update, hundreds of millions of Android users will now be able to try out the Google Assistant. What will you ask first?

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/y0wqIsS5AJU/

The making of “Pearl”

Category: Google | Feb 24, 2017

Spotlight Stories’ “Pearl” follows a father and daughter as they travel the country in their beloved hatchback, chasing their dreams. Created and produced as an interactive VR experience, a 360 video, and a theatrical short film, “Pearl” premiered last summer at the TriBeCa film festival, and is nominated this year for an Oscar for best animated short film.

With the Oscars just a few days away, we asked Director Patrick Osborne, Producer David Eisenmann, Music and Sound Creative Director Scot Stafford, and Technical Art Lead Cassidy Curtis to reflect on the journey of “Pearl.” You can watch “Pearl” on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

Patrick Osborne, Director

My father is an artist and has worked as a toy designer. He loved to draw. He sacrificed a lot, as most parents do, in order to provide the best life for me and my brothers. One of those sacrifices was choosing family over career. “Pearl” was inspired by our relationship. Parents give us much more than material things—they give us taste, passion, their time. The time I spent drawing with my dad as a kid set up a foundation for the career I have today.

Pearl_2

I think of “Pearl” as a folk-roadtrip-VR-musical. In 360 and VR, you’re creating a film without the constraint of borders, edges or a frame or control over timing.  That means the story is happening all around you, and the audience is free to look anywhere at any time. As a director, giving that control to the audience was a scary prospect.

I had to figure out how to tell a story that spanned decades without the typical editing cuts you experience in a traditional film, which make it easy to understand that time has passed. In order to tell this story the way I had envisioned it, I had to truncate time and transport the audience from scene to scene. I made the car the focal point of the story, used the car’s windows to frame and compose shots, and put the audience in the passenger seat.

David Eisenmann, Producer

Pearl is a single story made for several mediums at once: as a 2D theatrical film, a 360º interactive story, and fully immersive VR. All of these versions were built from the same core of story, animation, sound and music, yet to make the best possible version for each medium, we had to make different choices along the way. For example, the rhythm of editing from shot to shot was much quicker in 2D than in VR, with almost twice as many cuts between scenes. We used each medium’s strengths to help the others: to create the 2D version, Patrick actually “shot” the scenes in 360, using the mobile phone as a camera. Editor Stevan Riley assembled the film from this footage, much as he would do with one of his documentaries.

The result is a rare opportunity to see how one filmmaker tells the same story in all these different mediums. While the VR version feels like being there in the passenger seat with the characters, the theatrical version is more like watching their home movies. Different forms of intimacy, but they all bring you closer to these characters’ lives. 

Patrick Osborne, Director

As a fan of modern folk and Americana trends in music, I jumped at the chance to wrap the story in a song. “No Wrong Way Home” perfectly complements the visual style of the film, and the lyrics and imagery leave room for the audience to see and hear a little bit of themselves in our story.

Scot Stafford, Music and Sound Creative Director

Patrick wanted the story to evolve through music and for the song to be passed from father to daughter, along with the car. After an extensive search for songwriters, he chose Alexis Harte and JJ Wiesler for their sketch that contained the refrain, “there’s no wrong way home.”  It matched perfectly with Patrick’s vision and his early sketches.

Pearl_3

JJ Wiesler, Scot Stafford, Karen Dufilho, and Patrick Osborne in the studio

With the lyrics of the song in hand, we brought in Nicki Bluhm and Kelley Stoltz to perform it. To make it sound as authentic as possible, they recorded wherever the father and daughter sang or spoke in the video—in the car, on the sidewalk, in a park, and on the radio. The song carries the story but the sound design carries the experience, so it was important to get these details right. Through sound effects and foley (reproduction of everyday sounds that add realistic background noises to a film), we tried to make the audience feel like they were really inside the car with these characters.

Pearl_4

Kelley Stoltz recording in the car

Cassidy Curtis, Technical Art Lead

Patrick’s vision for “Pearl” was that every prop, environment, and change in lighting would play a role in the narrative. This “story everywhere you look” approach meant that we’d have to create a huge number of assets, so their design needed to be relatively simple. We also knew that simplicity would help us engage the audience: it’s easier to empathize with less detailed characters. Production designer Tuna Bora created paintings that established the film’s visual style: a kind of “polygon impressionism” made of simplified shapes, with rich, expressive color palettes to convey the changing moods and seasons.

Pearl_5

Concept painting by Tuna Bora

Pearl_6

Concept painting by Tuna Bora

Pearl_11

Concept painting by Tuna Bora

Pearl_7

Color script examples by Tuna Bora

Pearl_8

A few of the thousands of tiny color palettes used in Pearl. Each of these represents the car in one scene.

Pearl_9

Left: computer-generated shadows are often too complex. Right: hand-made shadow shapes are simpler and more appealing.

Pearl_9

Rough edges, light blooms and film grain bring all the elements together.


My job was to equip our team of digital artists with the tools to animate in this style. To do it, we had to think like painters. In a typical film or game, artists build objects, texture them, and let the computer illuminate them with realistic lights, which indirectly produce a color image. For “Pearl,” we turned that process upside down: we worked directly on final colors, using custom palettes for each scene. Instead of digital lights, we hand-crafted appealing shadow shapes and soft gradations of color. We roughened the edges, added blooms of light, and a final dusting of film grain to tie these elements together.

“Pearl” is just five minutes and 39 seconds long, but it’s packed with 14 characters, 26 different scenes and 38 shots. And with multiple versions of the film, it took a tremendous amount of behind-the-scenes magic to bring “Pearl” to life. Watch it now from our Spotlight Stories channel on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/RtaWWQN3uz4/

The making of “Pearl”

Category: Google | Feb 24, 2017

Spotlight Stories’ “Pearl” follows a father and daughter as they travel the country in their beloved hatchback, chasing their dreams. Created and produced as an interactive VR experience, a 360 video, and a theatrical short film, “Pearl” premiered last summer at the TriBeCa film festival, and is nominated this year for an Oscar for best animated short film.

With the Oscars just a few days away, we asked Director Patrick Osborne, Producer David Eisenmann, Music and Sound Creative Director Scot Stafford, and Technical Art Lead Cassidy Curtis to reflect on the journey of “Pearl.” You can watch “Pearl” on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

Patrick Osborne, Director

My father is an artist and has worked as a toy designer. He loved to draw. He sacrificed a lot, as most parents do, in order to provide the best life for me and my brothers. One of those sacrifices was choosing family over career. “Pearl” was inspired by our relationship. Parents give us much more than material things—they give us taste, passion, their time. The time I spent drawing with my dad as a kid set up a foundation for the career I have today.

Pearl_2

I think of “Pearl” as a folk-roadtrip-VR-musical. In 360 and VR, you’re creating a film without the constraint of borders, edges or a frame or control over timing.  That means the story is happening all around you, and the audience is free to look anywhere at any time. As a director, giving that control to the audience was a scary prospect.

I had to figure out how to tell a story that spanned decades without the typical editing cuts you experience in a traditional film, which make it easy to understand that time has passed. In order to tell this story the way I had envisioned it, I had to truncate time and transport the audience from scene to scene. I made the car the focal point of the story, used the car’s windows to frame and compose shots, and put the audience in the passenger seat.

David Eisenmann, Producer

Pearl is a single story made for several mediums at once: as a 2D theatrical film, a 360º interactive story, and fully immersive VR. All of these versions were built from the same core of story, animation, sound and music, yet to make the best possible version for each medium, we had to make different choices along the way. For example, the rhythm of editing from shot to shot was much quicker in 2D than in VR, with almost twice as many cuts between scenes. Working with Evil Eye Pictures, we used each medium’s strengths to help the others: to create the 2D version, Patrick actually “shot” the scenes in 360, using the mobile phone as a camera. Editor Stevan Riley assembled the film from this footage, much as he would do with one of his documentaries.

The result is a rare opportunity to see how one filmmaker tells the same story in all these different mediums. While the VR version feels like being there in the passenger seat with the characters, the theatrical version is more like watching their home movies. Different forms of intimacy, but they all bring you closer to these characters’ lives. 

Patrick Osborne, Director

As a fan of modern folk and Americana trends in music, I jumped at the chance to wrap the story in a song. “No Wrong Way Home” perfectly complements the visual style of the film, and the lyrics and imagery leave room for the audience to see and hear a little bit of themselves in our story.

Scot Stafford, Music and Sound Creative Director

Patrick wanted the story to evolve through music and for the song to be passed from father to daughter, along with the car. After an extensive search for songwriters, he chose Alexis Harte and JJ Wiesler for their sketch that contained the refrain, “there’s no wrong way home.”  It matched perfectly with Patrick’s vision and his early sketches.

Pearl_3

JJ Wiesler, Scot Stafford, Karen Dufilho, and Patrick Osborne in the studio

With the lyrics of the song in hand, we brought in Nicki Bluhm and Kelley Stoltz to perform it. To make it sound as authentic as possible, they recorded wherever the father and daughter sang or spoke in the video—in the car, on the sidewalk, in a park, and on the radio. The song carries the story but the sound design carries the experience, so it was important to get these details right. Through sound effects and foley (reproduction of everyday sounds that add realistic background noises to a film), we tried to make the audience feel like they were really inside the car with these characters.

Pearl_4

Kelley Stoltz recording in the car

Cassidy Curtis, Technical Art Lead

Patrick’s vision for “Pearl” was that every prop, environment, and change in lighting would play a role in the narrative. This “story everywhere you look” approach meant that we’d have to create a huge number of assets, so their design needed to be relatively simple. We also knew that simplicity would help us engage the audience: it’s easier to empathize with less detailed characters. Production designer Tuna Bora created paintings that established the film’s visual style: a kind of “polygon impressionism” made of simplified shapes, with rich, expressive color palettes to convey the changing moods and seasons.

Pearl_5

Concept painting by Tuna Bora

Pearl_6

Concept painting by Tuna Bora

Pearl_11

Concept painting by Tuna Bora

Pearl_7

Color script examples by Tuna Bora

Pearl_8

A few of the thousands of tiny color palettes used in Pearl. Each of these represents the car in one scene.

Pearl_9

Left: computer-generated shadows are often too complex. Right: hand-made shadow shapes are simpler and more appealing.

Pearl_9

Rough edges, light blooms and film grain bring all the elements together.


My job was to equip our team of digital artists with the tools to animate in this style. To do it, we had to think like painters. In a typical film or game, artists build objects, texture them, and let the computer illuminate them with realistic lights, which indirectly produce a color image. For “Pearl,” we turned that process upside down: we worked directly on final colors, using custom palettes for each scene. Instead of digital lights, we hand-crafted appealing shadow shapes and soft gradations of color. We roughened the edges, added blooms of light, and a final dusting of film grain to tie these elements together.

“Pearl” is just five minutes and 39 seconds long, but it’s packed with 14 characters, 26 different scenes and 38 shots. And with multiple versions of the film, it took a tremendous amount of behind-the-scenes magic to bring “Pearl” to life. Watch it now from our Spotlight Stories channel on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/Uip5_aVQpig/

The making of “Pearl”

Category: Google | Feb 24, 2017

Spotlight Stories’ “Pearl” follows a father and daughter as they travel the country in their beloved hatchback, chasing their dreams. Created and produced as an interactive VR experience, a 360 video, and a theatrical short film, “Pearl” premiered last summer at the TriBeCa film festival, and is nominated this year for an Oscar for best animated short film.

With the Oscars just a few days away, we asked Director Patrick Osborne, Producer David Eisenmann, Music and Sound Creative Director Scot Stafford, and Technical Art Lead Cassidy Curtis to reflect on the journey of “Pearl.” You can watch “Pearl” on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

Patrick Osborne, Director

My father is an artist and has worked as a toy designer. He loved to draw. He sacrificed a lot, as most parents do, in order to provide the best life for me and my brothers. One of those sacrifices was choosing family over career. “Pearl” was inspired by our relationship. Parents give us much more than material things—they give us taste, passion, their time. The time I spent drawing with my dad as a kid set up a foundation for the career I have today.

Pearl_2

I think of “Pearl” as a folk-roadtrip-VR-musical. In 360 and VR, you’re creating a film without the constraint of borders, edges or a frame or control over timing.  That means the story is happening all around you, and the audience is free to look anywhere at any time. As a director, giving that control to the audience was a scary prospect.

I had to figure out how to tell a story that spanned decades without the typical editing cuts you experience in a traditional film, which make it easy to understand that time has passed. In order to tell this story the way I had envisioned it, I had to truncate time and transport the audience from scene to scene. I made the car the focal point of the story, used the car’s windows to frame and compose shots, and put the audience in the passenger seat.

David Eisenmann, Producer

Pearl is a single story made for several mediums at once: as a 2D theatrical film, a 360º interactive story, and fully immersive VR. All of these versions were built from the same core of story, animation, sound and music, yet to make the best possible version for each medium, we had to make different choices along the way. For example, the rhythm of editing from shot to shot was much quicker in 2D than in VR, with almost twice as many cuts between scenes. Working with Evil Eye Pictures, we used each medium’s strengths to help the others: to create the 2D version, Patrick actually “shot” the scenes in 360, using the mobile phone as a camera. Editor Stevan Riley assembled the film from this footage, much as he would do with one of his documentaries.

The result is a rare opportunity to see how one filmmaker tells the same story in all these different mediums. While the VR version feels like being there in the passenger seat with the characters, the theatrical version is more like watching their home movies. Different forms of intimacy, but they all bring you closer to these characters’ lives. 

Patrick Osborne, Director

As a fan of modern folk and Americana trends in music, I jumped at the chance to wrap the story in a song. “No Wrong Way Home” perfectly complements the visual style of the film, and the lyrics and imagery leave room for the audience to see and hear a little bit of themselves in our story.

Scot Stafford, Music and Sound Creative Director

Patrick wanted the story to evolve through music and for the song to be passed from father to daughter, along with the car. After an extensive search for songwriters, he chose Alexis Harte and JJ Wiesler for their sketch that contained the refrain, “there’s no wrong way home.”  It matched perfectly with Patrick’s vision and his early sketches.

Pearl_3

JJ Wiesler, Scot Stafford, Karen Dufilho, and Patrick Osborne in the studio

With the lyrics of the song in hand, we brought in Nicki Bluhm and Kelley Stoltz to perform it. To make it sound as authentic as possible, they recorded wherever the father and daughter sang or spoke in the video—in the car, on the sidewalk, in a park, and on the radio. The song carries the story but the sound design carries the experience, so it was important to get these details right. Through sound effects and foley (reproduction of everyday sounds that add realistic background noises to a film), we tried to make the audience feel like they were really inside the car with these characters.

Pearl_4

Kelley Stoltz recording in the car

Cassidy Curtis, Technical Art Lead

Patrick’s vision for “Pearl” was that every prop, environment, and change in lighting would play a role in the narrative. This “story everywhere you look” approach meant that we’d have to create a huge number of assets, so their design needed to be relatively simple. We also knew that simplicity would help us engage the audience: it’s easier to empathize with less detailed characters. Production designer Tuna Bora created paintings that established the film’s visual style: a kind of “polygon impressionism” made of simplified shapes, with rich, expressive color palettes to convey the changing moods and seasons.

Pearl_5

Concept painting by Tuna Bora

Pearl_6

Concept painting by Tuna Bora

Pearl_11

Concept painting by Tuna Bora

Pearl_7

Color script examples by Tuna Bora

Pearl_8

A few of the thousands of tiny color palettes used in Pearl. Each of these represents the car in one scene.

Pearl_9

Left: computer-generated shadows are often too complex. Right: hand-made shadow shapes are simpler and more appealing.

Pearl_9

Rough edges, light blooms and film grain bring all the elements together.


My job was to equip our team of digital artists with the tools to animate in this style. To do it, we had to think like painters. In a typical film or game, artists build objects, texture them, and let the computer illuminate them with realistic lights, which indirectly produce a color image. For “Pearl,” we turned that process upside down: we worked directly on final colors, using custom palettes for each scene. Instead of digital lights, we hand-crafted appealing shadow shapes and soft gradations of color. We roughened the edges, added blooms of light, and a final dusting of film grain to tie these elements together.

“Pearl” is just five minutes and 39 seconds long, but it’s packed with 14 characters, 26 different scenes and 38 shots. And with multiple versions of the film, it took a tremendous amount of behind-the-scenes magic to bring “Pearl” to life. Watch it now from our Spotlight Stories channel on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/kPn2mPHqdzY/

Delivering RCS messaging to Android users worldwide

Category: Google | Feb 24, 2017

Whether we’re receiving a boarding pass for a flight or chatting with friends and family, SMS (better known as text messaging) is a universal way for us to stay connected. But despite its ubiquity, SMS hasn’t evolved to take advantage of all the features that smartphones enable today. We believe it’s important to innovate in messaging standards, so we’ve been working with the mobile industry on an initiative to upgrade SMS through a universal standard called RCS (Rich Communications Services), bringing more enhanced features to the standard messaging experience on mobile devices. Today, we’re taking a significant step toward making RCS messaging universally available to users across the world with 27 carriers and device manufacturers launching RCS to Android users with Google.

Following our partnerships with Sprint, Rogers, and Telenor, today we’re announcing that Orange, Deutsche Telekom, and Globe are committed to launching RCS messaging powered by the Jibe RCS cloud from Google and will be preloading Android Messages (formerly called Messenger for Android) as the standard native messaging app for their subscribers. We’re also announcing that the Vodafone Group RCS service is supporting Android Messages and has already launched across 10 markets for Vodafone subscribers globally.

These partners have also committed to interconnecting through the Jibe RCS hub so that RCS messages are delivered to subscribers across carrier networks, helping RCS messaging become truly universal. We’re now partnering with carriers representing more than 1B subscribers worldwide.

Upgrading the default messaging experience for Android

We want to make sure that Android users can access all the features that RCS messaging offers, like group chat, high-res photo sharing, read receipts, and more. So we’re working with mobile device manufacturers to make Android Messages the default messaging app for Android devices. Mobile device brands LG, Motorola, Sony, HTC, ZTE, Micromax, HMD Global – Home of Nokia Phones, Archos, BQ, Cherry Mobile, Condor, Fly, General Mobile, Lanix, LeEco, Lava, Kyocera, MyPhone, QMobile, Symphony and Wiko, along with Pixel and Android One devices, will preload Android Messages as the default messaging app on their devices. With these partners, we’re upgrading the messaging experience for Android users worldwide and ensuring a consistent and familiar experience for users. We’ll continue to add more partners over time.

android rcs

Android Messages supports RCS, SMS and MMS so people can message all their friends regardless of their network or device type. We’ll continue to update and improve Android Messages to bring new features enabled through RCS, such as the ability to search and share all types of content and easily access the messages that are most important to you.

Improving business messaging with RCS

Currently millions of businesses, service providers, and brands use SMS to communicate with their customers, whether they’re sending a bank fraud alert or package delivery notification. But while SMS provides a universal way for consumers to connect with businesses, the messages are limited to just plain text. RCS will upgrade today’s business messaging experience by enabling brands to send more useful and interactive messages. For example, a message from your airline reminding you to check in for a flight can now take advantage of rich media and interactivity to provide a full check-in experience, complete with boarding pass, visual flight updates, and terminal maps on demand, all directly within the messaging experience. Businesses can also have a branded messaging experience with information about the business and the ability to share content like images, video clips and gifs.

To make it easier for brands to participate in RCS business messaging, we’re creating an Early Access Program which will allow businesses to learn and build with the technology, influence the roadmap and standards, and be first to offer their customers an upgraded messaging experience. Virgin Trains, Walgreens, Amber Alert Europe, Baskin-Robbins, BlaBlaCar, FICO, Gamestop, G2A.com, IHG, LexisNexis Risk Solutions, Naturas, Papa Murphy’s, Philips, Porto Seguro, Sky, SONIC® Drive-In, Subway, and Time Inc. are participating in the program in collaboration with messaging partners 3C, CLX Communications, Experian Marketing Services, MessageBird, mGage A Vivial Company, Mobivity, Movile, Vonage through the Nexmo API Platform, OpenMarket, Waterfall, and Zipwhip. Demonstrations of RCS business messaging will be showcased at Mobile World Congress next week in the Android Global Village and GSMA Innovation City, and you can learn more about it on our site.

rcs

We’re excited to see RCS messaging reach more people, and look forward to launching with more partners in the coming months. Learn more about our RCS solutions and the Jibe cloud platform on our site.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/WH4KZedeMe4/

Delivering RCS messaging to Android users worldwide

Category: Google | Feb 24, 2017

Whether we’re receiving a boarding pass for a flight or chatting with friends and family, SMS (better known as text messaging) is a universal way for us to stay connected. But despite its ubiquity, SMS hasn’t evolved to take advantage of all the features that smartphones enable today. We believe it’s important to innovate in messaging standards, so we’ve been working with the mobile industry on an initiative to upgrade SMS through a universal standard called RCS (Rich Communications Services), bringing more enhanced features to the standard messaging experience on mobile devices. Today, we’re taking a significant step toward making RCS messaging universally available to users across the world with 27 carriers and device manufacturers launching RCS to Android users with Google.

Following our partnerships with Sprint, Rogers, and Telenor, today we’re announcing that Orange, Deutsche Telekom, and Globe are committed to launching RCS messaging powered by the Jibe RCS cloud from Google and will be preloading Android Messages (formerly called Messenger for Android) as the standard native messaging app for their subscribers. We’re also announcing that the Vodafone Group RCS service is supporting Android Messages and has already launched across 10 markets for Vodafone subscribers globally.

These partners have also committed to interconnecting through the Jibe RCS hub so that RCS messages are delivered to subscribers across carrier networks, helping RCS messaging become truly universal. We’re now partnering with carriers representing more than 1B subscribers worldwide.

Upgrading the default messaging experience for Android

We want to make sure that Android users can access all the features that RCS messaging offers, like group chat, high-res photo sharing, read receipts, and more. So we’re working with mobile device manufacturers to make Android Messages the default messaging app for Android devices. Mobile device brands LG, Motorola, Sony, HTC, ZTE, Micromax, HMD Global – Home of Nokia Phones, Archos, BQ, Cherry Mobile, Condor, Fly, General Mobile, Lanix, LeEco, Lava, Kyocera, MyPhone, QMobile, Symphony and Wiko, along with Pixel and Android One devices, will preload Android Messages as the default messaging app on their devices. With these partners, we’re upgrading the messaging experience for Android users worldwide and ensuring a consistent and familiar experience for users. We’ll continue to add more partners over time.

RCS_Android_Update.png

Android Messages supports RCS, SMS and MMS so people can message all their friends regardless of their network or device type. We’ll continue to update and improve Android Messages to bring new features enabled through RCS, such as the ability to search and share all types of content and easily access the messages that are most important to you.

Improving business messaging with RCS

Currently millions of businesses, service providers, and brands use SMS to communicate with their customers, whether they’re sending a bank fraud alert or package delivery notification. But while SMS provides a universal way for consumers to connect with businesses, the messages are limited to just plain text. RCS will upgrade today’s business messaging experience by enabling brands to send more useful and interactive messages. For example, a message from your airline reminding you to check in for a flight can now take advantage of rich media and interactivity to provide a full check-in experience, complete with boarding pass, visual flight updates, and terminal maps on demand, all directly within the messaging experience. Businesses can also have a branded messaging experience with information about the business and the ability to share content like images, video clips and gifs.

To make it easier for brands to participate in RCS business messaging, we’re creating an Early Access Program which will allow businesses to learn and build with the technology, influence the roadmap and standards, and be first to offer their customers an upgraded messaging experience. Virgin Trains, Walgreens, Amber Alert Europe, Baskin-Robbins, BlaBlaCar, FICO, Gamestop, G2A.com, IHG, LexisNexis Risk Solutions, Naturas, Papa Murphy’s, Philips, Porto Seguro, Sky, SONIC® Drive-In, Subway, Tailored Brands (Men’s Wearhouse and Jos. A. Banks), Time Inc., and Uber are participating in the program in collaboration with messaging partners 3C, CLX Communications, Experian Marketing Services, MessageBird, mGage A Vivial Company, Mobivity, Movile, Vonage through the Nexmo API Platform, OpenMarket, Waterfall, and Zipwhip. Demonstrations of RCS business messaging will be showcased at Mobile World Congress next week in the Android Global Village and GSMA Innovation City, and you can learn more about it on our site.

rcs

We’re excited to see RCS messaging reach more people, and look forward to launching with more partners in the coming months. Learn more about our RCS solutions and the Jibe cloud platform on our site.

From: http://feedproxy.google.com/~r/blogspot/MKuf/~3/l-HrE3MBofE/